// project_silicon — null7studios
SILICON
Every system has a price.
- title
- Silicon
- studio
- Null7Studios (1 dev)
- genre
- IT Consulting Tycoon / management hybrid
- engine
- Unity
- platform
- PC — Windows & Linux (planned)
- setting
- Near-future corporate dystopia, 2087
- status
- Early development
- release
- When it's ready
The year is 2087. The companies that rebuilt civilization after the Cascade don't run on politics — they run on data. On silicon. Whoever controls the infrastructure controls the flow of money, information, and people. Everyone else navigates the gaps between them.
You run a small crew. Not soldiers. Not heroes. Specialists — people who can walk into places they're not supposed to be and walk out again with what they were paid to get. Sometimes. The corps don't care about your crew's names. That's the only advantage you have.
// core_systems
How it plays
Crew that matters
Your operatives have names, backstories, and traits that evolve through missions. When they die, they're gone. Every veteran you lose is a strategy you can't use anymore.
Plans fall apart
Missions are planned before combat begins — routes, timing, contingencies. Then the alarm trips on turn two and everything changes. Adapt or watch them fall.
The silicon layer
Every corporate facility runs on a local network. Hack it during a mission to disable security, unlock doors, or find out what you actually walked into.
// dev_status
Build progress
Tracking each major system in the open. Numbers reflect functional state — not polish.
// stay_connected
Follow the build
Development updates are posted on the devlog — no marketing, just the actual work. Or reach out directly.