silicon // engine: unity  |  status: in development  |  crew: 1/7

// project_silicon — null7studios

SILICON

Every system has a price.

IT Consulting Tycoon Solve Real IT Challenges Physically Manage Employees and Properties PC — Unity Solo project
title
Silicon
studio
Null7Studios (1 dev)
genre
IT Consulting Tycoon / management hybrid
engine
Unity
platform
PC — Windows & Linux (planned)
setting
Near-future corporate dystopia, 2087
status
Early development
release
When it's ready
// intel_brief — setting

The year is 2087. The companies that rebuilt civilization after the Cascade don't run on politics — they run on data. On silicon. Whoever controls the infrastructure controls the flow of money, information, and people. Everyone else navigates the gaps between them.

You run a small crew. Not soldiers. Not heroes. Specialists — people who can walk into places they're not supposed to be and walk out again with what they were paid to get. Sometimes. The corps don't care about your crew's names. That's the only advantage you have.

// core_systems

How it plays

01

Crew that matters

Your operatives have names, backstories, and traits that evolve through missions. When they die, they're gone. Every veteran you lose is a strategy you can't use anymore.

02

Plans fall apart

Missions are planned before combat begins — routes, timing, contingencies. Then the alarm trips on turn two and everything changes. Adapt or watch them fall.

03

The silicon layer

Every corporate facility runs on a local network. Hack it during a mission to disable security, unlock doors, or find out what you actually walked into.

7 Max crew size
1 Developer
Permadeath
0 Restarts allowed

// dev_status

Build progress

Tracking each major system in the open. Numbers reflect functional state — not polish.

Core architecture 25%
Tactical combat layer 15%
Crew / management systems 10%
World & lore 40%
Art & visuals 5%
[ 01 DEV ]

One person building this. Progress is tracked honestly in the devlog — wins, mistakes, and everything in between. This takes as long as it takes.

// stay_connected

Follow the build

Development updates are posted on the devlog — no marketing, just the actual work. Or reach out directly.

Read the devlog → Get in touch