null7studios // silicon: active dev  |  ops: 1 engineer

// null7studios.com — transmission open

One dev.
One game.
All in.

Building a crew-based tactics game from the ground up — designed, coded, and shipped by a single person who's been waiting his whole career to make this.

Turn-based tactics Permadeath Crew management Active development

Introducing Silicon

A crew-based tactics game set in the year 2087. The megacorps don't run on politics — they run on data. On silicon. You run a crew that navigates between them.

Silicon is a turn-based tactics game with permadeath, crew relationships, and the kind of decisions that linger. Your operatives have names, histories, and they can die permanently. Every mission costs something. The question is whether the job was worth it.

[ 01 DEV ]

Built by one person. Every line of code, every design decision, every pixel — made by a single developer who left a long career in network infrastructure to finally build this game. No publisher. No team. Just the work.

Full project details →

// build_log

From the devlog

The whole journey — prototype to ship — documented in the open.

All devlog posts →

// studio_origin

Why "Null7"?

The founder spent decades in network infrastructure, where null means the route where lost packets go to die. Seven is the crew slot you can never quite fill. Together they're a reminder of what Null7Studios makes games about: the people you can't afford to lose.